http://ranonline.e-games.com.ph
RAN Crush ng Bayan
" Cat Green Voice Singer" ╔═╦╗╔╦╗╔═╦═╦╦╦╦╗╔═╗ ║╚╣║║║╚╣╚╣╔╣╔╣║╚╣═╣ ╠╗║╚╝║║╠╗║╚╣║║║║║═╣ ╚═╩══╩═╩═╩═╩╝╚╩═╩═╝ ╔╗ ║║ ║║ ╚╝ ╔╗ ║║╔═╦╦╦═╗ ║╚╣║║║║╩╣ ╚═╩═╩═╩═╝ ╔══╗ ║╔╗║ ║╚╝╠══╦╦══╦═╗ ║╔╗║╔╗║║║║║╩╣ ╚╝╚╩╝╚╩╩╩╩╩═╝
Posted by Chae at 7:10 AM 0 comments
Labels: Games
Counter-Strike is a modification (MOD) to Valve Software’s hit game Half-Life. It modifies the multiplayer aspects of Half-Life to provide the player with an experience that a trained counter-terrorist unit or terrorist unit might have. Players will join either a terrorist or a counter-terrorist force and play in one of the four types of scenarios. These are:
Bomb/Defuse
In a bomb/defuse map, the goal of the terrorist is to plant a C4 bomb in the designated area then prevent the CTs from defusing the bomb. Players must remember to stay well clear of the bomb when it explodes, as it has a large and deadly blast radius. The bomb is randomly assigned to a terrorist at the start of the round. Team members can identify the bomb carrier by the backpack they are wearing and the player with the bomb will see an icon on their Heads Up Display (see HUD, bomb carrier). To plant the bomb, the carrier must be in the vicinity of the bombing target. While having the bomb as their currently selected item, the player must then press and hold their fire key (see Controls, Fire) for three seconds for the bomb to be planted. The bomb will go off after a set period of time has passed (45 seconds by default). The level is won by the terrorists when the bomb explodes (maximum payoff) or if the CT team is eliminated (smaller payoff). CTs can win a defuse map in two ways: by defusing the bomb or by eliminating the Terrorists (if the Terrorists managed to plant the bomb before being eliminated, CTs must still defuse the bomb to win the round). To defuse the bomb, CTs must stand near the bomb, target it then press and hold their ‘use’ key until the bomb is defused. Buying a defuse kit will halve the time required to defuse a bomb.
Action | Payoff / Fine |
Rescuing a Hostage | $1000 for individual, $150 for team mates (awarded at end of round) |
Kill a Hostage | -$1500 for individual |
‘Use’ a Hostage | $150 for individual, $100 for team mates |
Kill Opponent | $300 for individual |
Kill Team Mate | -$3300 for individual |
Terrorists Win by Bombing Target | $2750 for team members |
Win by Elemination Hostage map | $2000 for team members |
Win by Elemination Bomb map | $2500 for team members |
CTs Defuse Bomb | $2750 for team members |
CTs Win by Rescuing Hostages | $2000 for team members + Hostage bonuses |
Surviving Hostage Bonus | $150 per hostage for team members |
Hostages Rescued Bonus | $250 per hostage for CT team members |
Either Team Loses Round | $1400 for team members |
Either Team Loses over 2 Consecutive Rounds | $1400 + $500 per round over 2 (to maximum $2900) |
- Hostage: If after the round ends and there is at least 1 player left on both teams, and not all the hostages have been rescued then the game will be a win for the terrorists.When a player is killed during a round they will enter an observer mode until the next round. While in observer mode, they can fly around the level and watch the action. There are three types of observer modes. The first is ghost mode, where the player can freely fly around the level unobstructed by anything. The second is locked chasecam. While in locked chasecam you will be locked behind the player you are observing. The third is freelook chasecam, in this mode you can freely swing the camera around the player you are observing. While in the observer modes you can use the jump key (see Controls, Jump) to switch between the three modes and the fire button (see Controls, Fire) to switch from one player to the next. If a player joins into a game when a round is already in progress, they will be immediately placed into observer mode until the current round ends.
- Bomb / Defuse: If the round ends, with the bomb having not blown up a target, and there is still at least 1 player left on both sides the CT's will win.
- Escape: If the round ends, with at least 1 player alive on both teams, and less than 50% of the terrorists have escape, the CT's will win.
- Assassination: If the round ends, with players left on both teams and the VIP has not reached the escape point, the terrorists win.
Function | Default Key Mapping | Notes |
Buy Menu | B | The main point of entry for the buying menus |
Buy Equipment Menu (Optional) | O | Takes you directly to the equipment purchase menu |
Buy Primary Ammo (Optional) | , | Automatically buys a single clip of ammo for your primary weapon |
Buy Secondary Ammo (Optional) | . | Automatically buys a single clip of ammo for your secondary weapon |
Select Team | M | Change sides. You will die until next round starts |
Drop Current Weapon | T | You can only carry one primary and one secondary weapon. To pick up a better weapon from the battlefield, first drop your existing |
Standard Radio Messages | Z | Brings up a list of radio commands. Press the corresponding number to utter the message |
Group Radio Messages | X | Brings up a list of radio commands. Press the corresponding number to utter the message |
Report Radio Messages | C | Brings up a list of radio commands. Press the corresponding number to utter the message |
Move Forward | W or UP ARROW | |
Move Back | S or DOWN ARROW | |
Turn Left | Mouse X AXIS or LEFT ARROW | Unnecessary if using Mouse for looking |
Turn Right | Mouse X AXIS or RIGHT ARROW | Unnecessary if using Mouse for looking |
Move Left (Strafe) | A | |
Move Right (Strafe) | D | |
Jump | SPACE | Cycles through the three observer modes |
Duck | CTRL | |
Swim Up | ' | Unnecessary if using Mouse |
Swim Down | / | Unnecessary if using Mouse |
Look Up | Mouse X AXIS or PGUP | |
Look Down | Mouse X AXIS or PGDN | |
Look Straight Ahead | END | Unnecessary if using Mouse |
Strafe Modifier | ALT | Optional |
Mouse Look Modifier | ; | Unnecessary if using Mouse |
Keyboard Look Modifier | INS | Unnecessary if using Mouse |
Fire | MOUSE BUTTON 1 or ENTER | Fire Weapon, Throw Grenade, Plant C4, Will jump to next player in observer mode |
Special Weapon Function | MOUSE BUTTON 2 or \ | Invokes your weapons secondary function, i.e. burst fire, sniper scope etc |
Reload Weapon | R | Tops up your clip…good idea before joining a firefight. |
Drop Current Weapon | G | Drops the currently held weapon |
Use | E | Press a button, get hostage to follow you, defuse bomb, etc |
Walk | SHIFT | Move forward at slower, quieter pace (important for stealth) |
Night vision goggles | N | Toggles the Night vision on/off (must be bought via equipment menu first) |
Flashlight | F | Toggles your flash light on and off |
Spray Logo | T | Pick logos in Customize Menu |
Menu Item 0 | 0 | |
Menu Item 1 | 1 | |
Menu Item 2 | 2 | |
Menu Item 3 | 3 | |
Menu Item 4 | 4 | |
Menu Item 5 | 5 | |
Menu Item 6 | 6 | |
Menu Item 7 | 7 | |
Menu Item 8 | 8 | |
Menu Item 9 | 9 | |
Previous Weapon | MOUSE WHEEL DOWN or [ | |
Next Weapon | MOUSE WHEEL UP or ] | |
Last Used Weapon | Q | |
Display Multiplayer Scores | TAB | Shows scores, teams, wins, frags, status, bomb carrier etc |
Recap Mission Briefing | I | Press Jump, Fire or Special Weapon function to make the mission briefing go away |
Chat Message | Y | Broadcast message to all |
Team Chat Message | U | Broadcast message to team |
Take Screen Shot | F5 | |
Quit | Not assigned by default |
Name | Cost | Notes |
Benneli M3 Super90 | $1700 | Shotgun |
Benneli XM1014 | $3000 | Full Auto Shotgun |
H&K MP5-Navy | $1500 | Sub-Machine Gun |
Steyr Tactical | $1250 | Machine Pistol |
FN P90 | $2350 | Sub-Machine Gun |
Ingram MAC-10 | $1400 | Sub-Machine Gun |
H&K UMP | $1700 | Sub-Machine Gun |
AK-47 | $2500 | Available to Terrorists only |
Colt M4A1 Carbine | $3100 | Available to Counter-Terrorists only, use special function key to toggle silencer |
Steyr AUG | $3500 | Available to Counter-Terrorists only, use special function key to toggle scope |
Sig SG-552 Commando | $3500 | Use special function key to toggle scope |
Steyr Scout | $2750 | Sniper Rifle-use special function key to toggle scope |
AI Arctic Warfare/Magnum | $4750 | Sniper Rifle-use special function key to toggle scope |
H&K G3/SG-1 | $5000 | Available to Terrorists only. Sniper Rifle- special function key to toggle scope |
Sig SG-550 Sniper | $4200 | Available to Counter-Terrorists only. Sniper Rifle- special function key to toggle scope |
FN M249 Para | $5750 | Full sized machine gun |
Secondary Weapons
Name | Cost | Notes |
H&K USP .45 Tactical | $500 | Default CT weapon, , use special function key to toggle silencer |
Glock 18 Select Fire | $400 | Default Terrorist weapon. Special action key toggles between burst fire and semi-automatic |
Desert Eagle .50 AE | $650 | High caliber Pistol |
SIG P228 | $600 | Pistol |
Dual Beretta 96G | $1000 | Dual Pistols |
FN Five-Seven | $750 | Pistol |
Knife
Name | Cost | Notes |
Knife | N/A | Everyone has the knife. Primary attack gives quick slashes, while a secondary attack will give a slow, but more powerful vicious stab. |
Equipment
Name | Cost | Notes |
Kevlar vest | $650 | Protects chest region |
Kevlar vest and Helmet | $1000 | Protects chest and head |
Night vision goggles | $1250 | Enhances vision in darkness |
Concussion Grenades | $200 | i.e. Flashbang. Temporarily blinds everyone in the vicinity |
HE Grenade | $300 | Traditional Grenade |
Smoke grenades | $300 | Releases a carpet of black smoke |
Defuse Kit | $200 | Available to Counter-Terrorists Only, On Bomb Maps Only |
Whilst playing you will always see the HUD. On the HUD you'll see: TOP OF HUD - left to right
Radar - Useful for seeing the approximate location of your team mates. You will see five symbols on the radar:BOTTOM OF HUD - left to RightWeapon / equipment selection menu - Will show the weapon you select. Upon selecting a weapon the menu will flash for only 5 seconds to show the weapon you select then disappear. Default keys for the weapons & equipment are:
- A purple dot = Team mate.
- A red dot = Location of the VIP (Shown only to CT's in assassination scenarios) / Bomb carrier (Shown to only to terrorists in bomb / defuse scenarios).
- A T shape = Indicates your tame mate is a level above you.
- A upside down T shape = Indicates your team mate is a level below you.
- A yellow square = A team mate has activated a radio command.
Flashlight - All Counter-Strike players are equipped with a flashlight. Toggle it on and off by pressing the flashlight key (see Controls, flashlight). When your flashlight is on other players will see the area surrounding you glowing brightly.
- 1 - Primary weapon (Large guns)
- 2 - Secondary weapon (Pistols)
- 3 - Knife
- 4 - Grenades
- 5 - Bomb (Available only to the terrorist who carries the bomb in the bomb / defuse scenario)
Health Meter - You will start a round with 100 units of health, and die when your health reaches zero. Armor level - Two types of armor can be purchased; a kevlar vest or a vest paired with a helmet. The helmet is moderately affective at reducing damage when hit in the head. Round Timer - Counts down from 5 minutes (the server can change this, but it defaults to five minutes). A round ends when either the objective of the round has been completed, i.e. in Bomb / defuse scenarios the bomb has blown, or if all the players on a team have been eliminated. If the timer reaches zero with neither the objective being completed or all players on one team having been eliminated then, depending on the scenario one side will automatically win. (see GameFlow, list). Ammo Indicator - Your current ammo count is displayed in the lower right hand area, under the cash display. Ammo is broken up into two separate counts: the number of shots in your clip, and the number in your inventory. When your clip is exhausted, it is automatically reloaded for you. If you would like to reload before your clip before it is empty press your reload key. (see Controls, Reloading). Cash - Your current account balance. Additions to the cash balance are briefly shown above the balance in green numbers. Fines and penalties are shown in red.MIDDLE LEFT OF HUD Depending on your location you will not see all of these icons on the HUD. All these icons are colored green:
Basket (Buy Zone)- This means your in your 'buy zone'. Here pressing your buy key (default B) will give you access to the buy menu where you will be able to buy weapons, ammo, and equipment. R (Hostage rescue Zone) - When a counter-terrorist is at the spot where hostages must be delivered, this icon will appear. V (VIP escape point) - When a counter-terrorist or VIP is at the spot where the VIP must reach to escape, this icon will appear. E (Terrorist escape point) - When a terrorist is at the spot where the terrorist can 'escape', this icon will appear. Bomb - This will only be seen by a terrorist who is carrying the bomb in the bomb / defuse scenario. When the bomb carrier is within the bomb delivery zone, this icon will flash. Defuse kit - The icon looking like a pair of wirecutters, will appear on the HUD of any CT player that has bought a Defuse Kit. Scoreboard - Seen when pressing the score key (default key, tab). The scoreboard lists all the latest game statistics and player status. Information on the scorecard tells you who is dead or alive, who is carrying the bomb, player kills and deaths, latency and team scores.
Life is Precious
Counter-Strike strives for realism. Running into a firefight all gung-ho will generally get you killed. The player can only sustain a few bullet shots before dying, depending on the type of gun (ammunition actually) being shot with, and the condition and presence of kevlar. There are also one hit kills in CS. Most guns can kill a player in one shot if they connect with the head. Savvy CS players, will take cover as often as possible and use their surroundings to their advantage. Working with your teammates to bring the enemy down is encouraged and necessary to beat the other team. Keep in mind, you only get one life per round in CS. If you die, you will be put into Observer mode until the round is over.
Know Your Gun
Counter-Strike has realistically modeled weaponry. If you run and fire at the same time, your accuracy will be horrible (changes with different guns), Standing still increases accuracy and crouching is even better. Also be aware of the guns recoil, holding down the trigger isn’t as effective as short quick bursts. It is also important to know that all the rifles can shoot through walls to some extent. The Para Machine Gun, and the Desert Eagle Pistol can as well.
Note: Server admins who want to add new maps must also add an entry into mapcycle.txt, that allows players to vote on any new maps.
Server Options:
These types of commands are generally called CVARS. The following CVARS are only accessible by the server. To find the status of a CVAR, enter its name. To change it, enter its name, leave a space, and then enter the new value. Note: some of these do not take effect until the round restarts.mp_startmoney (default 800)
Sets the amount of money players start with.mp_logdetail (default 0)
Bitwise cvar to set the level of detail for logging attacks (bit 0: log enemy attacks, bit 1: log teammate attacks).mp_fadetoblack (default 0)
When set to 1, player's screen fades to black for the remainder of the round when he dies (hud still works normally so player can chat and see the scores, etc.) Overrides mp_forcechasecammp_buytime (default 1.5)
Designate the desired amount of buy time for each round. Min buy time is .5 minutes. No max buy time.mp_winlimit (default 0)
Will cycle the map after one team reaches this many wins.mp_limitteams (default 2)
Maximum number of players that one team can have over the other. To entirely disable team limiting, set to 0.sv_restartround (default 0 sec)
mp_autokick (default 1)
Time until the game restarts fresh, or 0 to not restart. This will reset all frags, scores, weapons and money to default. Use this to coordinate clan matches.
Enable automatic team-killer banning and idle client kicking. mp_autoteambalance (default 1)
Toggles auto balancing of teams. mp_chasecam (default 0)
Limit observers to chase modes. mp_c4timer (default 45 sec)
C4 timer duration. Minimum of 15, maximum of 90. mp_freezetime (default 6 sec)
The length in seconds of the Freeze period at the beginning of rounds. Set to 0 to disable. mp_roundtime (default 5 min)
Min round time is 1 min. Max round time is 9 min. Supports partial minutes (1.5 is 90 seconds). mp_friendlyfire (default 0)
Set to 1 to enable friendly fire, 0 to disable. mp_timelimit (default 0 min)
Period between map rotations. mp_maxrounds (default 0)
Maximum number of rounds to be played on a map, leave at 0 to obey mp_timelimit. mp_footsteps (default 1)
Set to 1 to enable footsteps, 0 to disable. mp_flashlight (default 1)
Set to 1 to enable the use of flashlights, 0 to disable. mp_tkpunish 0/1
if set to 1, TK'ers will sit out next round
mp_hostagepenalty X
X = max. number of hostages you can kill before the server boots you out... setting this to 0 will shut off this command
mp_logmessages 0/1
used for server admins to spit out chat messages in their log files
mp_forcechasecam 0/1/2
When set to 2, not allowed to spectate anyone...player's view stays where the player dies. When set to 1 only allowed to spectate player's own team when player dies. Default 0.
Client Options:
Anyone can use these to alter their personal settings.cl_observercrosshair (default 1)
cl_hidefrags (default 1)
Set to 1 to enable crosshairs in Observer mode, 0 to disable.
Set to 1 to hide all frag/death counts on the Scoreboard but your own, 0 to show. hud_centerid (default 0)
Set to 1 to center auto-ID text on screen, 0 to have auto-ID text in the bottom left corner. lefthand (default 1)
Set to 1 to use left hand, 0 to use right. max_shells X
X = maximum number of shells at one time
max_smokepuffs X
X = max. number of smoke puffs at one time fastsprites X
x = 0 : regular transparent smoke grenade sprites
x = 1 : simple transparent smoke grenade sprites (default)
x = 2 : VERY simple transparent smoke grenade sprites adjust_crosshair
Each time you type this into the console your crosshair changes colour. There are 5 colours to choose from. con_color
Change the colour of your HUD. Like con_color "256 256 256" numeric values can be found by looking in most paint packages. timeleft
Tells you how much time is left on the map setinfo vgui_menus X
{X = 0 or 1, 0 disables VGUI menus, 1 enables VGUI menus}
(also available through the "Play CS" > "Customize" menu)
*Note: If the buy weapon system malfunctions, disable the vgui
through the "Play CS" > "Customize" menu Infokey settings. Type "setinfo" to check the status of all infokey settings. To change one, type "setinfo". InfoKey Keynames dm (default 1)
Set to 1 to display map briefings after loading new levels, 0 to disable. ah (default 1)
Set to 1 to enable auto-help, 0 to disable. Auto-help gives the player hint messages throughout the game.
Posted by Chae at 6:56 AM 0 comments
Labels: Games